GIV’N Privacy Policy

Last Updated: March 10, 2026

GIV’N – Global Interconnected Virtual Network respects your privacy and is committed to protecting personal autonomy, confidentiality, and trust. Our platform is designed to provide immersive virtual experiences while minimizing the collection and storage of personal information.

This Privacy Policy explains how information may be processed when using the GIV’N application on Meta Quest devices and how we comply with applicable privacy and platform requirements.

1. Information Processed

GIV’N is designed to minimize personal data collection. The application does not independently collect or maintain databases containing personal information.

However, certain information may be temporarily processed through platform services and networking systems in order for the application to function.

Meta Avatar Data

When users access GIV’N through their Meta account, the application may access avatar information provided by the Meta platform through the Meta Avatar system. This may include:

Avatar appearance and customization

Avatar movement and animation data

This data is used only to visually represent users within the immersive environment.

Platform and Device Information

The Meta platform may provide limited system information necessary to operate the application, which may include:

Meta User ID

Device runtime information

Session identifiers required for application functionality

GIV’N does not store this information outside the Meta platform.

Interaction Data

During use of the application, temporary interaction data may be processed in order to support immersive and shared experiences, including:

Avatar position and movement within the virtual environment

Interaction events necessary for collaborative or multiplayer experiences

This information exists only for the duration required to operate the experience.

2. Multiplayer Networking Data

GIV’N may use real-time networking technology provided by Photon services operated by Exit Games in order to support shared virtual environments and multiplayer interactions.

Photon networking may temporarily process session-based information required to synchronize participants in real time. This may include:

Temporary player identifiers used during a session

Room or session state information

Avatar position and interaction synchronization

This networking data is temporary and session-based.

Once a multiplayer session ends or a virtual room closes, the associated networking data is automatically removed and not retained.

GIV’N does not maintain independent storage of Photon networking data.

3. How Information Is Used

Information processed during use of the application is used solely to provide the functionality of the immersive experience.

This includes:

Displaying user avatars within the virtual environment

Enabling real-time interaction between participants

Synchronizing avatar movement and animation

Maintaining application functionality and performance

GIV’N does not use information for:

Advertising

Behavioral tracking

Marketing

Profiling users

Selling or monetizing personal data

User presence within GIV’N is designed to remain private and session-based.

4. Data Sharing and Third Parties

GIV’N does not sell, rent, or distribute personal data to third parties.

Certain information may be processed through services provided by external platform infrastructure in order to support application functionality.

These services may include:

Meta platform services for authentication and avatar rendering

Photon networking infrastructure operated by Exit Games for real-time multiplayer synchronization

These services operate under their own privacy and security policies.

5. Data Retention

GIV’N does not maintain independent databases containing user personal data.

Information processed during application use exists only for the duration required to operate the experience within the platform environment.

Because GIV’N does not store user data externally:

There is no long-term data retention

Networking session data is automatically removed when sessions end

Personal data is not stored or archived by the application

Our architecture prioritizes privacy by design.

6. Children’s Privacy

GIV’N does not knowingly collect personal information from children.

Use of the application must comply with the age requirements established by the Meta platform.

Parents or guardians who believe a child has provided information may contact us for assistance.

7. User Control and Data Requests

Users who wish to request deletion of any data associated with their use of GIV’N may contact us directly.

Because certain platform information is managed by Meta services, users may also manage or remove their data through their Meta account settings.

Privacy requests may be submitted to:

Email: LARRYBERNARD@SUDBURYFILMS.COM

Requests will be reviewed and addressed within a reasonable timeframe in accordance with applicable privacy requirements.

8. Security

GIV’N is designed with privacy-focused architecture and minimizes data processing wherever possible.

The application relies on secure platform infrastructure provided by Meta and networking services provided by Photon to maintain secure real-time interactions.

9. Policy Updates

This Privacy Policy may be updated periodically to reflect improvements to the application or changes in platform requirements.

Updated versions will be posted publicly and will take effect immediately upon publication.

10. Contact Information

If you have questions about this Privacy Policy or the privacy practices of GIV’N, please contact:

Organization: GIV’N
Email: LARRYBERNARD@SUDBURYFILMS.COM
Website: https://sudburyfilms.com/givn-privacy-policy

Our Commitment

GIV’N was created to enable confidential, meaningful, and empowering immersive experiences.

Your presence belongs to you — not to data systems.

Privacy by design.
No selling of user data.
No surveillance advertising.